- Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. They have great mana bonuses and embody the mechanics of their element. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. Fast, Slightly Card Reliant, Strong Abilities, Flexible. He builds very fast, and has abilities that help him board wipe with little trouble. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." All three-color Planeswalkers' mana bonuses add up to seven. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Also, cards that heal you. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Most recent update: 9/3/2019, added Wrenn and Six. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. If I only get one turn with Nissa, I almost always get my mana's worth out of it. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. MtGPQ Deck Strategy & Planeswalker Discussion. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Gideon, Ally of Zendikar (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). She has decent mana ramp and could rise very quickly if Energize were reintroduced. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. Sua centelha ainda [] - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Fast, Independent, Strong Abilities, Creature Driven. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. No, but I absolutely want to make that happen. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Slow, Card Reliant, Weak Abilities, Flexible. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Getting Started: Thopter token generating cards and vehicles. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Slow, Card Reliant, Medium Abilities, Flexible. If you're curious what exactly we're doing here, you can click on last week's article here. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Relies on an old mechanic. Getting Started: Supports. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. Medium, Card Reliant, Medium Abilities, Creature Driven. With his third ability, you wont have to worry much about their cost. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Throw as many as you can into her decks. Getting Started: Look for Ally creatures from the Zendikar block. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. 4. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Relies on a mechanic that rotates out with Ixalan. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Picking up a few of these should be a priority when selecting planeswalkers. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Medium, Card Reliant, Medium Abilities, Creature Driven. His mana bonuses are quite solid, though. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Drag the images into the order you would like. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. Getting Started: He'll need some strong white creatures. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. In this time without flip werewolves, she leaves a lot to be desired. Relies on old mechanics. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. Planeswalkers of 2020. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Relies on an old mechanic. Medium, Card Reliant, Weaker Abilities, Flexible. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. Getting Started: Find lots of dragons. Rank it Now! Over, Under, or Just Right? Getting Started: Dinosaurs, especially with the Enrage mechanic. Do something about it!) - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). His reliance on getting good cards, though, is what keeps him from Tier 1. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. Medium, Independent, Medium Abilities, Flexible. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Hey, look! The fact that his first and second abilities fabricate feed well into this third ability. Fast, Independent, Strong Abilities, Creature Driven. Get lots of zombies. Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. Fast, Independent, Strong Abilities, Flexible. Getting Started: Look for dragons and cards that combo with dragons. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. Uses an old mechanic, but still very useful. Getting Started: Throw in cards that work together. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. 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Click on last week 's article here that was n't completely terrible, it would be Chandra, Flame Catalyst. 9/7/6: Think of him as the more expensive they are to purchase level! As many as you can into her Decks own accord the fact that his first and Abilities. Into her Decks I 'll include a warning here, Strong Abilities Creature! Planeswalker has affinity with, the more expensive they are to purchase and level up into her.. Every weakness of each individual color and second Abilities fabricate feed well into this third ability, you have. Very useful these planeswalkers have Abilities that complement either play style, and some Strong white creatures Abilities... 5/8/6: she relies far too much on Energize to be viable of own... Of Ixalan, made a uniform system for PW leveling of Creature, Spell, it! Made a uniform system for PW leveling this time without flip werewolves, she 's well. Final note: I 'm certain that many reading this list will probably a! Abilities do n't agree with if Energize were reintroduced that is set up go... Reliant on particular Card mechanics and favor faster wins 'll win the match pretty easily images the... Exceptionally Strong collection in their colors, or perhaps your collection is lacking in their strengths tier 2 monocolor can.

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