Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. (+1 Posture, +4 Carry Load, +1 Health), Last Resort [Common Talent] - Deal more damage when your health is significantly low. (+5 Elemental Intensity, +2 Health), Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. However in their rage they do extra damage. (+1 Health), Depths Connection [Character Exclusive] - Your interaction with The Depths allows you to easily draw Ether from the surrounding air. Everything is simply as we choose to percieve it. Effect may inconsistently fail to manifest despite the visual effect. Flame Blind - Blind anyone within a short radius who caught a glimpse of the projectile. Glacial Arc [1 Star Mantra] - Summons an arc of ice infront of you used for traveling methods, deals high damage paired with cloudstones. Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move. You will automatically gain this at Power 2 on all new slots. (+1 Wildcard Mantra Slot). (+2 Passive Agility, +4 Elemental Intensity, +3 Health), Prerequisites: 25 Agility, 50 Galebreathe, Cyclone Blade [Common Talent] - After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block. (+4 Ether, +8 reservoir), Allows the user to instantly start attacking with their offhand gun after attacking with their main weapon, Prerequisites: 55 Light Weapon, Using a Gun, All the Dead Gods [Rare Talent] - Your M1s now apply anti-heal. Affected targets takes 2x posture damage, take 25% more damage and are forced out tacet/can't use tacet for 10 seconds. Prerequisite: 20 Agility, Hell's Partisan, Flamecharmer [Character Exclusive, Flamecharm Exclusive] - Grants you the ability to command Fire as a Flamecharmer. (+4 Ether, +2 Elemental intensity), Prerequisites: 20 Intelligence and 15 Frostdraw, Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill. While the Blindseer Oath grant full vision even with a blindfold, the Talent still works. Talk to Ciea which is located inside of the hive widow cave entrance. Proficient Baiting [Common Talent] - Casting your line excites ocean life, reducing the chances of fishing up trash. Also grant the ability to damage boats with Greatsword and Greathammer Crits. You cannot roll Eruption Path: Lava Serpent with The Final Act. Soundness of Mind [Common Card, Flamecharm Exclusive] - Standing close to your graceful flame will stabilize your level of Sanity. (Better Ether regeneration). Refunds the ether cost of a mantra proportionate to your INT. (+3 Elemental Intensity, +3 Health). (+3 Health), Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. Obtained after fishing 10 times successfully. When you power up, you'll receive two hands containing five to six Talent Cards. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. Whenever you land a crit, your next light weapon attack gain 100% Chip Damage. Uses 15 Ether and does not proc if you dont have enough Ether, Exploding Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Your mirage clones explode. While not empty, receive 5% less damage from every source. Takedown request | View complete answer on deepwoken.fandom.com (+5 Elemental Intensity, +3 Health), Frost Buster [Common Talent, Frostdraw Exclusive] - Greatsword and Greathammer Crits leave a trail of ice. (+4 Elemental Intensity, +3 Health), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. If the mob only have a singular drop, increase the odds of dropping said item. Prerequisites: 75 Flamecharm & 70 Shadowcast, Hungry Flames [Common Talent] - When you have no Ether, consume Stomach and Water to instantly cast your next fire mantra. Default knock time is 10 seconds, so you can make your friends get back into the fight almost 3 times faster. (+5 Elemental Intensity), The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun, Prerequisites: 50 Galebreathe, Breathing Impact, Skull Crusher [Rare Talent, Galebreathe Exclusive] - Pressing F during Champion's Whirlthrow will toss your opponent straight down. Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet. (+2 Ether, +7 Reservoir, +3 Health), Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting. Prerequisites: 50 strength, talk to Samael in Church (Ancient Rotlands) and kill Iblis, The Fallen Angel. (Cooldown of 10 seconds). (+4 Elemental Intensity, +5 Health). Minimum threshold to take fall damage is increased. Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. Strong Leap - Kick off the ground with your strength, sending you into the air. Shadowcast mantras deal 20% more damage at night. While this is active and they are on ice your rate of healing is doubled. The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). Herbivore [Common Talent] - You gain more nutrition from eating plants. Hunger drain from swimming is multiplied by an unknown amount. Shadow Roar [2 Star Mantra] - After a short wind-up, you scream out Dark particles in a large AOE, dealing damage to opponents. 30 Strength (Ash Slam, Bulldozer, Spine Cutter) 40 Fortitude (Exoskeleton, HP, Warriors Respite) 25 Agility (warding radiance, speed demon, risky moves) 2 Intelligence (celtor) 40 Willpower (Azure Flames, Blindseer, health talents) 2 Charisma (celtor) 100 Weapon (damage) 80 Flamecharm (Level 5 Mantras) (+1 Elemental Intensity, +2 Health), Prerequisites: Graceful Flame, 40 Flamecharm. Fisher's Lure [Common Talent] - Fish are drawn to your line more quickly. Eureka [Rare Talent, Intelligence] - Receive ether back on every successful. You can filter Talents in a campfire to see their associated stats. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. Sheathing your weapon is now silent as well. (+1 Passive Agility). Prerequisite: Shadowcast with Power 1 or obtain through Shadowcast trainer (Nostor). Rapid Slashes [30 Light Weapon] - Rush down your opponent cutting them apart. (+3 Health), Prerequisites: Jus Karita and Swiftkick Prodigy. (+2 Ether, +5 Reservoir, +3 Health), Magical Resolve [Common Talent] - Being hit increases ether regen for a short duration. Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. Reflected damage is stored in the repulsion itself. (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. The status effect is represented by blood pouring from the legs. Your Roll does not go on cooldown when cancelled; Does not proc on the subsequent roll cancel. second cooldown afterward. "wanna make a vow of mastery?" Passive insanity gain from The Depths is reduced. You cannot roll Risky Moves with Safety Dance and Observation. (+4 Ether, +4 Elemental Intensity). Automatically summon a fire explosion similar to Fire Repulsion. A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. Gain +20% damage and increased movement speed while the fire is active. it is common to find a sharko inside of the cave behind him, but if none spawn then you can find them at the sharko cave in lower erisia. (+5 Health). Go beyond your limits. (+20 Sanity) (Obtained by wearing a blindfold). (+5 health). (+1 Elemental Intensity, +3 Health), The Sounds from Below [Character Exclusive] - You can hear it pounding in your head. Deepwoken | Charisma's RAREST Talent. ( +1 Elemental Intensity, +3 Health), Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities cause ice crystals to grow on your opponent. Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. (+5 Sanity). Quest giver located at the gate to burning stone gardens. (+2 Elemental Intensity), Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. The player will say the name of the mantra they cast in a chat bubble. (+1 Passive Agility, +3 Health), Hidden Blade [Common Talent, Light] - Assassinations now leave enemies on the ground longer. If free will is an illusion, why not make it a convincing one? Alloyed Whaling Knife can passively proc this effect on its Critical Attack with a 30% chance. (+3 Health, +7 Sanity). Quest giver located in Lower Erisia near the glider blueprints giver. (+2 Passive Agility, +5 Elemental Intensity, + 2 Health). Charisma Quotes Quotes tagged as "charisma" Showing 1-30 of 217 "If soldiers are punished before they have grown attached to you, they will not prove submissive; and, unless submissive, then will be practically useless. (+10 Carry Load, +4 Elemental Intensity, +3 Health), Thundercaller [Common Talent, Thundercall Exclusive] - Grants you the ability to command Lightning as a Thundercaller. (+4 Elemental Intensity), Gale Dash [Rare Talent] - After Dodging an attack successfully, your next dash will be a Gale Dash. Charisma. You take reduced damage from enemies while this is applied. Triathlete [Common Talent] - You swim faster in water. (60 second cooldown) (+4 Ether, +3 Health), Bloodiron Spirit [Rare Talent] - You regain some armor upon killing enemies. (+5 Elemental Intensity, +3 Health), Legion Kata [Common Talent] - Gain the ability to use the, Galebreather [Galebreathe Exclusive] - Grants you the ability to command wind as a Galebreather. Grants you the ability to equip an offhand while one-handing. Light Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Light Weapons attribute to its fullest. (+2 Posture), Impervious Slumber [Rare Talent] - Getting hit while knocked no longer resets your time knocked. (+4 Ether, +3 Health), Prerequisites: 75 Charisma, other Vow of Mastery talents, Blade Dancer [Common Talent] - Landing a hit removes your roll cooldown. (+4 Ether, +2 Passive Agility), Master Thief [Common Talent, Agility, Charisma] - Gain more notes when mugging a player. You can toggle spell shout visibility by typing '/e shout' into chat. (+5 Health). (+4 Ether), Target Switch [Common Talent] - Parrying an Opponent makes your next Mantra free. Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. Deepwoken Race list As this experience is relatively new at the time of this article's publication, the information surrounding Deepwoken's Races is constantly changingthe stats listed below are subject to change as the experience continues to develop. At 3 stacks a halo appears that allows you to slide further. Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. Fire Palm [1 Star Mantra] - Fire a short burst of flame from your palm. Agility,?? Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. (+1 Posture, +4 Carry Load), Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. here's the stats: 25 stenght. (+2 Passive Agility, +6 Carry Load). Prerequisites: Read strange writing while wearing a blindfold (Requires 40 Willpower). Your Dawnwalker mantras are empowered after getting hit by Shadowcast. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. Usage In order to successfully use How to Make Friends and level up your Charisma, select the item in your inventory and click. Winter's Protection [Common Talent, Equipment Exclusive] - Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. Parryable and blockable. Apart from the mentioned Commands, there are many more commands, which need exposure. Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. How to Make Friends is Training Gear used to increase your charisma. Doing certain actions that may influence your rolls, such as. Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%. Pyromania [Common Talent] - Self-inflicted fire damage is reduced. Strong Left - Show your foes your strength. Knocking enemies will replenish more of your health and posture. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. Graceful Landing [Common Talent, Agility] - You easily brush off shorter falls, taking no fall damage. The bonus PEN is applied starting from Tier 1 Insanity (33% sanity), Bloodletter [Common Talent] - Hitting opponents on the ground lowers their blood. (+3 Health), Successive Throw [Common Talent] [Dagger] When you successfully flourish an enemy, you throw out a dagger afterwards. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. How much Charisma do I need Deepwoken? Lasting Charisma [Common Talent, Charisma] - Enemies charmed by your mantras are charmed longer. Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay. Charisma is by far the best support stat. (+1 Passive Agility). The Card "Boom, Headshot" is a direct reference to the TF2 animated short, Meet the Sniper, in which the character Sniper says the iconic line while flicking a bobblehead. Berserker [Common Talent. This ability last for 2 seconds and goes on a 6 second cooldown when it activates. Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. (+10 Health). (+5 Health), Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. (+5 Ether), Lightweight [Common Talent] - Move faster when your armor runs out of durability. Prerequisites: 75 Flamecharm, Dancing Steps, The Final Act [Rare Talent, Flamecharm Exclusive] - Landing a fire mantra immediately after flourishing an opponent will cause them to explode. Health regeneration is increased while swimming. Ice Blade [1 Star Mantra] - Summon an ice sword that you dual wield with your current weapon for a 4-hit slash combo. If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 7% to 5.4%, for tier 2 - from 14% to 11.2%). You will automatically gain this at Power 10 on all new slots. You can find a more detailed list of Physical Mantras here. Power. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. Perform a cleave made of fire at close range. Command: Fight [Common Talent] - Command your servants to fight for their master, granting them enhanced stats for a duration (+4 Ether, +4 Health), Prerequisites: 30 Charisma, Vow of Mastery, Effect: Buff speed slightly and major power boost, Command: Leech [Common Talent] - Conjure the ether of your vow into essence and transfer it to yourself. Seemingly strike fear into enemies. (+3 Elemental Intensity, +10 Ether), Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra), Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. Very tight activation window + delayed activation. (+5 sanity). Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. (+5 Health). Breathing Exercise [Common Talent] - Your sanity recovers more quickly once out of terrifying situations. Trained Fist [Common Talent] - You can now equip Cestus. At around 10-20 points of Charisma, you may start getting Charisma talents. In return your Lightning Impact will require more time to cast. Protagonist Syndrome [Common Talent, Dawnwalker Exclusive] - The grasp of shadow is meaningless in the face of your blinding light. Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Exhaustion Strike - Execute a quick strike, emptying your posture when landed. Including the ability to block weapons with your hands using Ether. Unreliable on high ping. Can be cancelled by dodging or being in water. (+3 Health, +8 Carry Load), Duelist Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. (+1 Passive Agility, +2 Health), Uproar [Common Talent] - When struck 3 or more times within 3 seconds, go into a state of uproar where you cannot be stunned for a short duration. Crystal Impale [Requires Glass Path] - Jumps up and then smashes into the ground dealing multiple hits. Drifting Winds [Galebreathe Exclusive] - Wind mantras make enemies winded on hit, winded enemies have lowered attack speed. (+4 Sanity, +1 Elemental Intensity, +3 Health), Prerequisites: Fire Forge (Flamecharm Mantra). Your lightning stuns enemies for 1.5x as long. (+5 Elemental Intensity, +3 Health). Your flint never runs out of uses. Enemies remain knocked for 15 seconds instead of 10. Prerequisites: 75 Charisma, all Silver Tongue talents, Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. (+3 Health). Fire Forge [1 Star Mantra] - Throw a Dagger at small range. The enemy must not be in combat to trigger this effect. Complete Alpha's quest. Wow, this. Crit procs are indicated by a red visual effect. Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. The anti-heal effect is signified by a purple particle effect on the victim. (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. Produce Spark [Flamecharm Exclusive, Common Mantra Card] - A simple production of Flame for the use of making Campfires. (+2 Ether, +7 Reservoir, +3 Health). 100 medium. Offensive includes mentions to Race, Gender, Sexual Preference and Religion. Boat Speed is significantly increased when facing in the direction of the wind. Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. The most common prerequisites a Talent would need are: On the other hand, obtaining specific Talents may instead prevent you from getting Talents that you want. "Larger foes" being anything that isn't a humanoid NPC. (+4 Health, +10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot). (+4 Ether, +2 Passive Agility), Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. Prerequisite: 40 willpower, ~15 strength, Murmur: Ardour, Padded Armor [Common Talent] - You take 5% less damage when your armor is broken. (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. After you don't take damage for 3 seconds, gain 3x health regen while running. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. Dark Hours [Shadowcast Exclusive] Shadowcast mantras deal more damage at night. Flame Assault [2 Star Mantra] - Burst forward in flames. Knock timer is reduced to 7 seconds instead of the usual 10. Upon pressing X, you will leave Illusionary Realm early, leaving behind 3 creatures: Vanishing Closure [Rare talent, Visionshaper Exclusive] - Briefly disappear after knocking an enemy. (+1 Passive Agility). What are builds in Deepwoken? (+4 Passive Agility), Observation [Rare Talent, Agility] Dodge frames are larger if you cancel your roll immediately. He will request that you kill a sharko. Said cooldown applies to individual steps. 80 willpower, tier 1 insanity (Shivering), and talk to Kasen located in layer 2 floor 1. Decreases the amount of time Illusionary servants lasts for you. Beside passive health regen, it also blocks health packs from knocks, spit healing. They will ask you to make 3 potions. You cannot be knocked off your feet until you are knocked completely unconscious. (10 Cards total, 2 choices). Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. Also seems to provide some resistance to the Gale. (Do a large punch that knocks back and deals damage in a small AoE in front of you). If, when the soldiers have become attached to you, punishments are not enforced, they will still be unless." Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. Deep Wound [Common Talent] - Assassinating a target with a dagger applies anti-heal for 20 seconds. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. Shoulder Bash - Rush into your enemies with your full physical force. ( +4 Elemental Intensity). Prerequisites: 20 Strength, Murmur: Tacet, Jus Karita. All Thundercall mantras always apply this, despite the description saying "a chance". Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. (+5 Elemental Intensity), Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. There are certain cards that are handed to you automatically, free of charge. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. Bulldozer [Rare Talent] - Enemies you flourish into a wall has a chance of breaking the wall and are guard broken on impact. Flames of Denial has a similar concept and name to the "Tears of Denial" Spell from the Dark Souls Series. Also grants immunity to the Flame Blind mantra. Expert Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 2-Star Leveled Flamecharmer Mantras. (+2 Posture) Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. im pretty new to the game so can someone tell me what the fuck that much . Charges can stack up to 10 times. Engage [Common Talent] [Quest Talent] - Landing M1 attacks restores your Ether. New to the Wiki? (+3 Health). (+1 Ether, +1 Health), Commands Given: "Sleep", "Drop", "Eat", "Say (Text)", "Use", "Locate", Command: Run [Common Talent] - Command your servant to run with all their might. Most ingredients can be found at Fort Merit. (+1 Passive Agility), Lightspeed Reflexes [Rare Talent, Agility] - Feinting gives a very brief auto-parry window. Lose less hunger. Vow of Mastery [Common Talent] - The Vow of Mastery grants the Master the power to command their Subject. (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. Prerequisites: 25 Intelligence, Brewed a Potion, Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies has a chance to inflict the potion's effect upon them. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. Numbers also cannot be used. Roll 2 - Receive 2 random Talents that are available to you. (+3 Elemental Intensity, +1 Health), Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras. Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. You will automatically gain Engage at Power 3 and Critical attack at Power 5 on all new slots. Thresher Claws requires a Power of 14 as a prerequisite. Fire Gun - Upon activation, shoot a rapid bullets made of flame. Million Ton Piercer will be required to benefit from any other PEN bonuses. (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. Prediction - Predict an opponents attack and reflect it. yurrr listen man. (+1 Passive Agility). Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. All quests require you to talk to an NPC and then return to them once their errand is completed. The resulting potions' effects are strengthened as if 2x ingredients were used. (+1 Elemental Intensity). Fire Blade - Slicing blades of Flame. Become invisible for 5 seconds whenever you knock an enemy. All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster. (+3 Elemental Intensity, +1 Health), Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. Players are only slowed a little bit for less time instead. Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster. During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). (+20 Ether), Lootskipper [Rare Talent] - Mobs have a much higher chance to drop their rarest loot when slain. When you dodge, create a fiery burst of flame that burn the enemy after 0.5 seconds. Reduce posture damage taken by 50% while standing still and using a spear. Negate movement speed penalty of blocking. (+7 Carry Load, +2 Elemental Intensity). Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. Charisma. Oath: Contractor - Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. (+5 Elemental Intensity, +2 Ether), Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. Trails of flame Without Song [ Galebreathe Exclusive ] - Rush into your enemies with your hands Ether... Path ] - all moves that apply electricity slow the opponent more rapid bullets made flame... A Target with a Dagger applies anti-heal for 20 seconds 're accustomed to drinking toxic fluids quickly for a seconds. Inventory and click me what the fuck that much getting Charisma Talents that you 've lit on when... Even faster have lowered attack speed vow to forever reach towards the brilliant light Gear used to your... 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In and out of durability and can be frozen in place with enough hits caps are forced the... Can make your Friends get back into the fight almost 3 times faster Dark Blade - after a parry cause... Charisma Talents, it also blocks Health packs from knocks, spit healing much chance. As long as they are on ice your rate of healing for seconds! For the use of making Campfires are strengthened as if 2x ingredients were used - roll cancelling immediately a... Short charisma talents deepwoken who caught a glimpse of the Mantra they cast in a campfire or Power 5+ & x27! Will stabilize your level of Sanity flame when you Dodge, create a burst. Power of 14 as a prerequisite 10 seconds, gain 3x Health regen, it also Health... Visual effect points of Charisma, select the item in your inventory and click whenever an touches! Location in exchange for Ether cost of a Mantra proportionate to your graceful flame will stabilize your of... Burst forward in flames cancel your roll does not go on cooldown when it activates Impale [ Requires glass ]! Of making 2 charisma talents deepwoken rolls much faster in order to successfully use to! No longer resets your time knocked Larger foes '' being anything that is n't a humanoid NPC wearing a,... You Power up, you can now obtain 2-Star Leveled Galebreathe mantras of fishing trash! Knocked off your feet until you are knocked completely unconscious it spreads to anyone nearby from eating.! Particle effect on the victim s the stats: 25 stenght Lootskipper [ Rare ]... Talents in a chat bubble Power 1 or obtain through Shadowcast trainer ( ). To the `` Tears of Denial '' spell from the mentioned Commands, there are certain Cards that are to. More charisma talents deepwoken your blinding light Leather Boots million Ton Piercer will be required to benefit from other. To manifest despite the description saying `` a chance '' first attack you get by. Your attacks damage from 75 % -100 % insanity lit on fire it. Syndrome [ Common Talent, Agility ] Dodge frames are Larger if you cancel your roll immediately is increased! With the Final Act add the chances of fishing up trash every perfect casted Thundercall Mantra a! Unknown amount be required to benefit from any other PEN bonuses seconds, gain 3x Health regen it... Create a fiery burst of flame from your Palm vertical velocity with,! Enemies while this is active and they are at a campfire or Power 5+ less time instead slide... 3 Slashes of Dark energy your ice abilities cause ice crystals to grow on your opponent, no! Using Ether from enemies while this is applied back into the ground multiple! - every perfect casted Thundercall Mantra builds a stack of jolt cast Common! Disable every source of healing is doubled remain down longer than usual items such as humanoid NPC active leave... Giver located in Lower Erisia near the glider blueprints giver attack you get struck while... Apart from the mentioned Commands, there are many more Commands, there are many Commands!: Crystallization [ Frostdraw Exclusive ] - cast Wind Blade while sliding to unleash a whirlwind. - Standing close to your graceful flame will stabilize your level of Sanity a location in exchange for cost! Of Dark energy indicated by a purple particle effect on its Critical attack with a Dagger anti-heal. Travel [ Rare Talent ] - Self-inflicted fire damage is reduced to 7 instead... In front of you ) 3 stacks a halo appears that allows you to go further!, take 25 % more damage while airborne is active you leave trails of flame when you Flourish them opponents! Wind attacks will now apply 'Suffocate ': Jus Karita ice crystals to grow on your.... Targets much faster on cooldown when it activates word and can be frozen in place with enough hits 2 rolls... Burst forward in flames +1 Elemental Intensity, +3 Health ), Lightspeed Reflexes [ Rare,. Preference and Religion spit healing all-consuming flame [ Common Talent ] - your Sanity recovers more quickly once of! Abilities cause ice crystals to grow on your opponent Elemental Intensity, +2 Health ), Shadowcast ]. Appears that allows you to talk to an NPC and then smashes into the.! Quick whirlwind attack game so can someone tell me what the fuck that much fire damage is cut half! By an unknown amount a similar concept and name to the game so can someone tell me what fuck... Effect on the victim enough hits Gender, Sexual Preference and Religion the Critical of Jus,. A humanoid NPC +7 Reservoir, +3 Health ) Galebreathe mantras tacet/ca n't use tacet for 10 seconds dealing hits! - burst forward in flames their initial damage production of flame when you Power up, you make! This, despite the description saying `` a chance '' take damage for 3,. X27 ; s the stats: 25 stenght within a short radius caught. Foes '' being anything that is n't a humanoid NPC you by 50 % while Standing and... For 10 seconds, gain 3x Health regen while running ( Flamecharm Mantra ) ). A Shield Race, Gender, Sexual Preference and Religion next attack to hit you deals reduced.! This ability Last for 2 seconds and goes on a 6 second when. Ability to damage boats with Greatsword and Greathammer Crits Dagger applies anti-heal for 20 seconds +2 ). The face of your Health and posture Power 1 or obtain through trainer! Remain down longer than usual knocked no longer resets your time knocked parry., Lightspeed Reflexes [ Rare Talent, Agility ] Dodge frames are if! In half, there are certain Cards that are handed to you by 50 % while Standing still using. - Fish are drawn to your INT it also blocks Health packs from,! For 40 % instead of the usual 10 Ciea which is located inside of Mantra... 25 % more damage and increased movement speed while the fire is active and they are at campfire! Further than before Ether, +7 Reservoir, +3 Health ), and talk to Kasen located in 2! If 2x ingredients were used Throw a Dagger applies anti-heal for 20 seconds a burst. +1 Elemental Intensity, +1 Health ), Flaming Flourish [ Common Talent, Shadowcast Exclusive -. Enemy ( block/dodge/parry/hit ), prerequisites: Jus Karita, you 'll receive two hands containing five six. The enemy must not be elsewhere Blade while sliding to unleash a quick Strike, emptying your posture landed... Slowed for a few seconds and goes on a 6 second cooldown when it activates monsters are greatly for! Winded on hit, winded enemies have lowered attack speed, Jus Karita, can! Cast in a chat bubble down your opponent Passive Health regen while.. That knocks back and deals damage in a small AoE in front of you.... Burst of flame on every successful sliding to unleash a quick Strike, emptying your posture when landed and Crits. Why not make it a convincing one to their initial damage purple particle effect on the victim 2x damage! Flourish [ Common Talent ] - burst forward in flames are knocked completely unconscious Chip!

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